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The Impractical world of modelling 3D backgrounds that no one will ever see

by random-chance @ 22/06/2008 - 12:15:17

You may remember a few posts ago I Started work on a 3D factory for the background of a Strip I have been working on for Future Quake. Traumatised Astronauts by Chris Stiefvater-Thomas Is set partially on earth, the moon and an orbiting factory and it’s the factory that I have decided to build fully in 3D Using an old copy of Cinema 4D.

another robot factory render 1

another robot factory render 5

My perception of CG artwork will be forever coloured by the games graphics and cut scenes of the late 1990’s, games like ‘Z’ and Star Craft, command and conquer, dune 2000 and Tekken 3. when compression was a must and the Polly count had to be kept low. I can still vividly remember how impressed I was the first time I watched the opening FMV for Quake 2 and how much I loved the blocky and amateurish cut scenes for Dark forces. It was the 3D games revolution that prompted me into my expensive and difficult uphill quest to learn how to make my own CGI work.

another robot factory render 4

another robot factory render 3

By the time I Had pushed thumped and battered some basic skills into my deeply un-technical brain the world of computer graphics had moved on and left me behind. I Sill fire up the odd Application from time to time and have a crack at a new model or background but almost always it would have been quicker for me to just draw it. Working in 3D is like all the rest of my small press work, it’s doing something I love for fun no matter how impractical or out of date and no matter how far below the professional bar I am.

another robot factory render 2


 
 

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