Tron. I remember seeing Tron for the first time and being amazed, I was quite taken by early CGI, I even liked the last star fighter and much later on, Babylon 5 but it was the computer game cut scenes of the 90s that really made me want to produce 3d art. Command and conquer, dune 2000, the Star wars Dark Forces Games and even Dungeon Keeper, its fair to say in fact I was more interested often in watching the new videos on the cover mount CDs then I was playing the Demos.
There has always been something seductive about CGI and the creative demands of low polygon art for me enhanced creativity in the way that restrictions always do. though adversity you are forced to be creative, necessity is the mother of invention after all. My current modelling style was developed with the high compression look of VCD cut scenes in mind, the flat colours are my clean rendition of the heavy compression and this is the second time I have been happy with the look of a project. There are a lot of polygons in my model but intentionally very little in the way of texture.



